Showing posts with label premise pilot. Show all posts
Showing posts with label premise pilot. Show all posts

Wednesday, August 22, 2007

Blood Ties

Blood Ties aired in Canada at long last: mystery, monsters and one very hot vampire who appears shirtless a lot of the time. Excellent.
Blood Price, the pilot episode written by series creator Peter Mohan, is actually two one-hour episodes even though they aired together on Monday night. I know it's two one-hours because there's a three minute forty-one second scene at the 42:27 minute mark. That would be the teaser of the second episode. It's my habit to only break down one-hours, so if you'll forgive me, I'm going to ignore the second hour and focus my attention on the first.

The show features a short pre-title teaser followed by four acts that time out as follows:

Teaser: 3:08
Act One: 12:39
Act Two: 7:43
Act Three 9:07
Act Four 9:50

First shot: Toronto skyline at night shot from across the water.

This is a premise pilot that sets up the relationship between Vicky Nelson, private investigator and Henry Fitzroy, vampire. We also learn about Vicky's complicated relationship with her former policing partner, Mike Celluci.

The other main story line in the pilot is the mystery of the week.

In some ways this a familiar form. As in Veronica Mars and Burn Notice, the pilot is divided between a mystery of the week that buttons up nicely and gives us that satisfying episodic feel and the series' story which will continue and compels us to watch week after week.

But Mohan has an interesting twist on how he approaches both sides of the equation.

On the mystery side, Mohan follows not only the investigation but also the villain. In many mystery series, we see the crimes only from the detective's p.o.v. Starting right in the second scene of the teaser, we meet Norman, the villain (he's one of the villains anyway and the guy who calls the evil demon into action). This is great for cranking up the stakes and this storyline provides the scenes for every act breaks except the final curtain on Act Four.

On the premise side of the story, Vicky is introduced to us in the first scene of the teaser. As a result we see her as the central figure in the series and since she's a former cop turned private detective, we quite naturally follow her into the mystery. And since her ex-partner-ex-beau is the cop investigating the same crime his involvement is also organic.

But the third player -- Henry the vampire -- is a little trickier to pull into the story. Mohan introduces him in the third scene of act one. Like Vicky, his first scene is purely for character purposes and only in his second scene does he learn of the crime that he too begins to investigate. He's investigating because the crime looks like it was committed by a vampire and he's afraid that he'll be blamed.

By mid-way through Act One, we have two story lines that are independent investigations of the third story which features the crime unfolding. That puts all three on a collision course. There's Norman and his demon committing evil acts. Vicky in a reluctant partnership with Celluci investigating. And Henry the vampire, investigating the same crimes on his own.

Mohan nimbly holds the collision off until the closing moments of the fourth act when Henry drives the demon away and then Vicky attacks Henry to bring down the final curtain of the episode.

It's a cool and original structure.

Monday, July 9, 2007

Veronica Mars

Burn Notice (BN) made me want to go back and look at my notes on the Veronica Mars (VM) pilot written by series creator Rob Thomas. I think I've broken down the show at least twice and I've certainly watched many times. I've also read the script which is quite different that the produced episode and avaible on Rob Thomas's website.

The episode of Veronica Mars I'm referring to in this post is the extended pilot that comes on the DVD of the first season. Like the broadcast version of the first episode of BN, it runs longer than a normal hour.

Compared to Burn Notice
There's a lot of similarities between the shows these pilots set up. Most importantly, they are both shows that will feature a complete mystery every week and will tantalize you with some shocking detail about a larger season long mystery. Both shows a lot of narration and neither takes itself too seriously.

Both pilots are premise pilots.

But the screenwriters went about setting up their formats very differently. BN set up the series premise in the teaser and didn't get to the weekly mystery B-story till mid-way through the second act. VM gets to the weekly mystery right off the bat and gives us ever so teensy a clue about the premise.

Beats
Whereas I didn't dare give you the beat count for BN because my count was so ridiculously large that I decided it was better to ignore it. I'd like to stick with the theory that an hour has somewhere between 40 and 45 beats and ignore any sample that contradicts me. (You should know that in case you think I'm a reliable source on anything, because I'm not.)

I got 44 beats for VM. I broke it down into five story lines. Four of them are arcing lines that will play out over the season and one is the weekly mystery.

(Here's the convention I'm using for lettering the storylines in a premise plot. The A-story is always the larger arcing storyline (A for Arc, get it?). Chances are, when you're writing an episode of the series further on down the season, the weekly mystery will be the A-story and the arcing longer story will drop down in importance to a B- or a C-. But with a premise pilot, the arc is usually the most important story you're telling.

I will designate the weekly or episode story -- the one that's going to give this episode it's satisfying ending -- the B-story.

The tough thing for today's purposes is that VM had more than one arcing story. So for today, those other stories are going to be C, D and E. )

The five story lines:
A. Who killed Lily Kane? - 16 beats
B. Weevil's war on Wallace. - 16 beats
C. Who raped Veronica Mars? - 2 beats
D. Why did Duncan Kane dump Veronica? - beats
E. Where's Mom? - 2 beats
Char. Character moments - 6 beats

Whether C through E are really stories or mere runners or really part of the A-story is debatable, but that's how I did it.


The episode uses a fair amount of flashback. I have indicated in brackets (fb) where it occurs. (The whole first and half the second act are actually one long flashback from the teaser, but I am not including that in my FB designation.)


Here's my breakdown:

TEASER:
A, Char, B

(more after the video of the teaser)....



ACT ONE - 12 beats:
B, Char, Char, D (fb), B (fb), B, Char (fb), Char, A, B, A, A (fb)

ACT TWO - 9 beats
A, B, A (fb), A, A (fb), A, B, C (fb), B

ACT THREE - 12 beats
E, E (fb), B, B, A, Char, A, B, B, B, B, A

ACT FOUR
A, B, C (fb), B, B, B, Char, B, Char, B

Structure
There are lots of clustered story beats, particularly when it comes to the B-story.

Act One: Lots of character up front with a focus on the B-story and a burst of A at the end.

The nine beat second act is short and almost entirely devoted to the A-story, with just two little B beats to keep it alive.

Act Three is the same length as One and is mostly B-story with a little A sprinkled through. The two E beats at the beginning are very strong character moments that set up the story about Veronica's missing mother (Logan teases Veronica and Duncan stops him and a flashback to mom leaving).

Act Four has a lot of B with a couple of character beats interspersed and A beats book ending the act.

Curtains
Like BN, the act curtains aren't moments of extraordinarily high stakes:

The act break for the Teaser comes after Veronica's car is surrounded by a not-that-tough-looking motorcycle gang. Weevil (who we're just meeting, remember and could, possibly be evil) asks "trouble, miss?"

The first act curtains with Veronica's memory of her dad trying to send Celeste Kane's husband to jail.

The second act ends with Jake coming out of the Camelot Motel as Veronica snaps pictures.

The third act is the most dramatic of them all: Veronica discovers that the car from outside the Camelot Motel is registered to her mother.

And then the big moment of jeopardy at the end of the show that is designed to pull you back next week: Veronica arrives back at the motel room, but her mother isn't there.

Why It Works
Of course what happens between the curtains -- a missing mother, a dead cheerleader, a rape -- is so juicy, you don't need the high stakes curtains.

Plus Rob has taken the time to build a great cast of characters that are well drawn from word go, especially the title character and he devotes plenty of episode time to develop them and let you get to know them.

Thursday, June 28, 2007

Life on Mars Times Two


I've just finished reading the two pilot scripts for Life on Mars. One was the 2005 "Amended Pink" draft of the British original, written by co-creators Tony Jordan, Matthew Graham and Ashley Pharoah. The other was the 2007 first draft of the American remake written by David E Kelley and Stu Moss.

("Amended Pink" sounds like one of those drafts producers like to get for free, the revised second draft or the first draft polish.)

The two scripts are incredibly similar. Character names, descriptions and the entire story line of the pilot are the same in both. Many scenes are identical, but for the removal of the heavy British slang in the original, an updating for the technology (blackberries and Google Earth) and some streamlining of the story (which is quite effective for such a small touch).

Life on Mars, if you don't know, is the story of a modern day cop who somehow finds himself back in 1972. I had seen some episodes of the British original but it never grabbed me too much. The dilemma of being back in time was interesting, but I found it emotionally bleak. And emotions that I didn't think were earned. There's a lot of cops punching cops without much build up and men and women getting attracted to each other rather quickly and without reason. It seemed to me at the time.

I may or may not have sort of fast forwarded through a few episodes to try to find out if Sam got back to the future but by now, I don't even remember. I just didn't connect with the story emotionally and didn't end up committing.


But reading the script, I was much much more sucked in oddly. In fact, I read the British version first, the produced version of which I hadn't particularly enjoyed. On paper, I felt the jeopardy and was pulled along with the momentum and emotion of the story which hadn't happened when I watches it. There are a few moments which still don't ring true for me but I enjoyed the read.

The Americanized version is an even faster read, because some of the sub-plotting is gone. But what remains is very similar right down to scene structure and plenty of the dialogue.

I guess the point is very little about this premise needed changing for it to work in the American market. Or maybe that's wrong, because I read that the ABC version of the series is on hold.

Below, a two part video interview with the creators of the original series in which they tell how every broadcaster in the country turned them down, sometimes more than once.



The writers talk about creating the show.



Tuesday, June 26, 2007

Reaper Pilot Script


I love Reaper. I love it. It's written by Michele Fazekas and Tara Butters. What I read is an unnumbered draft dated in December and is clearly not a production draft. No scene numbers. I had to count them: 45ish (accounting for my margin of error). A fast fun read with lots of laughs setting up what looks like a very fun series.

It's a premise pilot. And a terrific one at that.

And it has a measly little three page teaser (which I personally think they should lose, because why start on a fantasy sequence inside a computer game when the first act is so great and has such a great curtain that no viewer in his right mind would change the channel).

The story that the episode tells is funny and original. The characters are precise, their dialogue sharp. There are several action sequences which manage to be simultaneously comedic and cool. And what a great premise.

Here are some stats:
66 pages
Teaser plus five acts.

Teaser: 3 pages
Act 1: 16 ¾ pages
Act 2: 7 pages
Act 3: 11 ¼ pages
Act 4: 8 ¼ pages
Act 5: 18 pages

You'll note that the act lengths are very uneven. That's because they are situated where the best curtains are.

The script is written in a nice breezy way with a fair amount of action interspersed with the dialogue. In fact, quite rare is the page without 4, 5, 6 lines of action and frequently there is a lot more. There are at least 19 pages in which there is either more action than dialogue or there are approximately equal amounts of each.

I hope to write more about this one when I've had a chance to reread it and digest it.

Act One curtain.

The script is written in a nice breezy way with a fair amount of action interspersed with the dialogue. In fact, quite rare is the page without 4, 5, 6 lines of action and frequently there is a lot more. There are at least 19 pages in which there is either more action than dialogue or there are approximately equal amounts of each.

I hope to write more about this one when I've had a chance to reread it and digest it.

Sunday, June 24, 2007

Setup Pilot Versus Typical Episode

Jaime J Weinman, in his blog TV Guidance, recently discussed what I'm doing here and then dove-tailed into a broader discussion of "premise" or "setup" pilot versus the "typical episode" premise. He makes good arguments on both sides from a viewer's perspective.

But if you're a Canadian screenwriter trying to get a show on the air, take it from me: forget the premise pilot. Start your first script further down the line. Jump in. Write the show as it's going to be in the other twelve episodes of the first season..

My reasoning has less to do with the satisfaction of writing it or the entertainment of the audience. It's just practical. You have a premise for a series, you have to test it out. A set up pilot does not help you (or the development execs) understand how your characters are going to act week to week, episode to episode. You aren't testing out the premise as a story telling vehicle, you're just setting up a story telling vehicle.

From a writing point of view, this isn't easy. It's hard to launch yourself into this world you're creating and start telling typical stories. As a writer, it's almost instinctual to start by thinking about how your characters got here, building a world around them, getting to know your characters, exploring how they interact.

You have to know this stuff, you have to take the time to imagine those first moments. Be there in them. Write them down. Maybe even outline the show that a premise pilot would be, living through the beats. Definitely hear your characters speak, listen to how they speak, when, why. But that's character development work. Put it in your bible.

Then push yourself to write something that's more typical of the series.

But not an ordinary episode either.

Write the best episode for the series that you can think of. The one that is most exciting, emotional and surprising. And the one that has the elements to show off your best writing skills.

There's another very practical reason not to do a setup episodes, that Weinman mentions and which I've lived through more than once. If you produce an episode that sets up the world, you're going to have to air it first. Even when you shoot the first episode second or third in the production order (so that the crew and actors are a little more experienced with the show) it may very well be a dog. Odds are twelve to one that it won't be the best episode you have in the can when your air date rolls around. But if it's a premise pilot, it's going on air first. And all those viewers who are going to tune in to catch the new show because of all the publicity surrounding the launch aren't going to see your best. They'll be seeing the setup. And you've lost an important chance.