Showing posts with label screenwriter. Show all posts
Showing posts with label screenwriter. Show all posts

Tuesday, July 17, 2007

If Jackman Gets a Hard On, I'm It: Jekyll

Perhaps I have sufficiently conveyed to you my admiration of Jekyll. Now down to business:

The pilot episode, written by Steven Moffat, is laid out in a teaser and four acts and as Anonymous pointed out, it's the pilot for a short-lived miniseries and not for an ongoing series. For that reason it's quite different than many of the other pilots I've posted about.

No, it doesn't apply to what most Canadian writers are doing to respond to the demand (?) from our broadcasters. Our marketplace wants stand alone episodes of unarced series. Miniseries are out of fashion here.

But maybe this is what we should be doing. Maybe an intense six part series is exactly what we should be doing. It seems to me that our audience could commit to a whole six hours of programming. And it's certainly the kind of event television that would fulfill cultural mandates (if those still exist under the current government); drawing the audience into a shared experience. But never mind all that.

Even though this pilot sets up a miniseries, there are very specific lessons to take away from it and to add to my writing toolbox.

I'm going to focus on these things:
the structure, which shines a light on a new part of this world in every act,
the way the show slowly pulls us from a position of skeptical detachment into one of full emotional connection to the lead character
and, (in my next post) the way the tension builds through the episode.

I'm not going to break the whole thing down, beat by beat, but instead I'll talk more about the shape of the acts,.

The episode has a short Teaser, which I described in a previous post, followed by four acts.

What the Acts Do
Each of these five acts unveils new aspects of the world of Jekyll.

In the Teaser, we learn the rules by which Tom Jackman co-exists with the as-yet-unnamed entity who shares his body.

Act One reveals Jackman's life and the huge sacrifice he's made because of Hyde. We get a hint that the rules between them are breaking down.

Act Two shows us Jackman investigating what he calls his unprecedented condition. Half way through the act, Hyde finally makes his first startling appearance. And now we begin to learn about Hyde's life and his attitude toward Jackman.

By Act Three, we learn Jackman's back story and are introduced to a theory about Hyde's existence.

In Act Four, we learn how big the stakes really are for Jackman and it becomes clear that Hyde is going to fight him for total control of his body and his life.

The act by act turns are quite spectacular when you're watching. Not only does more and more of the world get revealed, but the show begins to reveal itself. The special effects change, increase, intensify. And you are dragged further and further from reality as the fantastic elements of the series are slowly revealed.

And your emotional relationship to the show and characters changes as well.

First Shot, First Line
The show opens on a ticking clock.

The first line comes from Jackman, referring to Hyde:

JACKMAN
He's due at midnight. He's usually punctual.

Act Lengths and The Curtains
Tease: 4 minutes
Act One: 6 minutes
Act Two: 20 minutes
Act Three: 12 minutes
Act Four: 91/2 minutes

The Teaser ends on an image of Hyde's eyes popping open. It's an intriguing moment, rather than one of jeopardy.

Act One ends with a dip to black as Jackman's car pulls away and we are quite certain that Hyde is in the driver's seat (although we don't see him yet). Again, the curtain is more of mystery than it is of danger.

The long, long and very exciting second act ends with a startling display of Hyde's powers which prove that he is not anywhere close to a normal human being. Now we're weirded out and we can't look away, but it isn't a cliff-hanger; nothing is hanging in the balance, except what is at stake for the entire series: Jackman's life (and maybe reality as we know it).

Act Three ends with an enormous cliffhanger. Characters we've come to know may or may not be dead or injured and innocent lives may be in danger. The stakes have gotten huge.

The episode ends with Jackman declaring war on Hyde. The stakes are huge, but the events in this episode are clearly complete. We have been reminded of the continuing story threads earlier in the act, but as the curtain falls what we have before us on the screen are Jackman's intense emotions, his determination to protect what is dear to him from the other man inside his body. It is not a hard cliffhanger like the one at the end of the Burn Notice pilot or any episode of Heroes. Instead it's an ending that closes off a story but drives you toward the next beginning.


The Viewer's Emotional Thru-Line
The teaser introduces us to Dr Tom Jackman and Katherine Reimer, the psychiatric nurse he's hired as his minder. Watching the tease, we share Reimer's detached p.o.v. and feel maybe even more than a little skeptical about the drama Jackman's laying on. Even as the act ends, with the startling moment when Hyde's bloodshot eyes pop open, we don't feel any sense of danger, just clinical interest. We definitely want to see what's coming next, but our emotions haven't been sucked into it yet.

In Act One, we meet Jackman's family, see that his wife and kids love him and the agony he feels at his forced separation from them. His emotion brings in ours. By the end of the act, when he seems in physical pain as he tries to prevent Hyde from making an unscheduled appearance in front of his wife, we are sympathetic toward Jackman, even if we aren't quite sure whether his fear is warranted.

Act Two continues to build Jackman's reality and our empathy for him. Then comes the sequence when he visits the private detective and suddenly we are in Jackman's shoes with him. It's all as new and bewildering to him as it is to us. It's taken the tease plus one and half acts to get us to the point where we're seeing the world through Jackman's eyes; what a perfect time to put him in physical danger.

Boom. Hyde bursts out.

HYDE
First fag of the day always hits the spot.

And Moffat toys with our emotions here. Because we hate this punk with the knife who's been bullying Jackman and want to see him put in his place. So yay for the appearance of the cavalry in the form of Hyde. And he's funny. And larger than life. And maybe, kind of appealing. But out of control. Too violent. Scary.

And what do those special effects signify? We're not quite ready to accept the implications.

And by the end of the act, the jury's still out on Hyde. He's a complicated character and we're not sure how to feel. But one thing's certain; reality has slipped away and we're in a world of unprecedented possibilities.

We're already exhausted by the time the curtain goes up on Act Three and so is Jackman. Now that Moffat has revealed to us how distant from our reality he's prepared to take us, he's ready to give us some back story. We fully appreciate why Jackman has that deer in the headlights look about him and know that his level of anxiety is justified. In fact, we begin to suspect that maybe he's not quite fearful enough. And that's when we get hit with the first truly scary act break.

Act Four is a web of filmic tension, the sweet agony of horror. Along with Jackman, we know that worst may have happened. We want to look, we don't want to look. The identification with Jackman is complete. And when he freaks out we know he's justified. And when he finally declares war on Hyde, we applaud him.

The Third Act Statement of Theme
Isaac Ho, over at the Script Enabler, tells us to look for a statement of theme in the third act and here it is about the 41 minute mark:

CALLENDAR
How often in this world does the sun rise on something completely
new? And how often do we mistake a miracle for a monster?

That's enough for today. Next time, the patterns of escalating tension through this pilot.

Tuesday, June 26, 2007

Reaper Pilot Script


I love Reaper. I love it. It's written by Michele Fazekas and Tara Butters. What I read is an unnumbered draft dated in December and is clearly not a production draft. No scene numbers. I had to count them: 45ish (accounting for my margin of error). A fast fun read with lots of laughs setting up what looks like a very fun series.

It's a premise pilot. And a terrific one at that.

And it has a measly little three page teaser (which I personally think they should lose, because why start on a fantasy sequence inside a computer game when the first act is so great and has such a great curtain that no viewer in his right mind would change the channel).

The story that the episode tells is funny and original. The characters are precise, their dialogue sharp. There are several action sequences which manage to be simultaneously comedic and cool. And what a great premise.

Here are some stats:
66 pages
Teaser plus five acts.

Teaser: 3 pages
Act 1: 16 ¾ pages
Act 2: 7 pages
Act 3: 11 ¼ pages
Act 4: 8 ¼ pages
Act 5: 18 pages

You'll note that the act lengths are very uneven. That's because they are situated where the best curtains are.

The script is written in a nice breezy way with a fair amount of action interspersed with the dialogue. In fact, quite rare is the page without 4, 5, 6 lines of action and frequently there is a lot more. There are at least 19 pages in which there is either more action than dialogue or there are approximately equal amounts of each.

I hope to write more about this one when I've had a chance to reread it and digest it.

Act One curtain.

The script is written in a nice breezy way with a fair amount of action interspersed with the dialogue. In fact, quite rare is the page without 4, 5, 6 lines of action and frequently there is a lot more. There are at least 19 pages in which there is either more action than dialogue or there are approximately equal amounts of each.

I hope to write more about this one when I've had a chance to reread it and digest it.

Sunday, June 24, 2007

Setup Pilot Versus Typical Episode

Jaime J Weinman, in his blog TV Guidance, recently discussed what I'm doing here and then dove-tailed into a broader discussion of "premise" or "setup" pilot versus the "typical episode" premise. He makes good arguments on both sides from a viewer's perspective.

But if you're a Canadian screenwriter trying to get a show on the air, take it from me: forget the premise pilot. Start your first script further down the line. Jump in. Write the show as it's going to be in the other twelve episodes of the first season..

My reasoning has less to do with the satisfaction of writing it or the entertainment of the audience. It's just practical. You have a premise for a series, you have to test it out. A set up pilot does not help you (or the development execs) understand how your characters are going to act week to week, episode to episode. You aren't testing out the premise as a story telling vehicle, you're just setting up a story telling vehicle.

From a writing point of view, this isn't easy. It's hard to launch yourself into this world you're creating and start telling typical stories. As a writer, it's almost instinctual to start by thinking about how your characters got here, building a world around them, getting to know your characters, exploring how they interact.

You have to know this stuff, you have to take the time to imagine those first moments. Be there in them. Write them down. Maybe even outline the show that a premise pilot would be, living through the beats. Definitely hear your characters speak, listen to how they speak, when, why. But that's character development work. Put it in your bible.

Then push yourself to write something that's more typical of the series.

But not an ordinary episode either.

Write the best episode for the series that you can think of. The one that is most exciting, emotional and surprising. And the one that has the elements to show off your best writing skills.

There's another very practical reason not to do a setup episodes, that Weinman mentions and which I've lived through more than once. If you produce an episode that sets up the world, you're going to have to air it first. Even when you shoot the first episode second or third in the production order (so that the crew and actors are a little more experienced with the show) it may very well be a dog. Odds are twelve to one that it won't be the best episode you have in the can when your air date rolls around. But if it's a premise pilot, it's going on air first. And all those viewers who are going to tune in to catch the new show because of all the publicity surrounding the launch aren't going to see your best. They'll be seeing the setup. And you've lost an important chance.